OLD: How to create a screenshot system
Have you ever wanted to be able to take screenshots of your game? In this tutorial I will show you how to create a screenshot system in which, when the player press `PrintScreen` key the game will create the screenshot and save it to a folder. The only problem is that SFML does not support the `PrintScreen` key, so we can’t check if the `PrintScreen` key is pressed and instead of this we will use another key, the `F5` key.